
Computer Games Design (Full-time) (BA Hons)
Do you want to create games? Our Computer Games Design degree is perfect for you. You will learn to become a 3D artist, animator, or games designer. We have excellent industry partners to support you.
You will use powerful tools like Unreal Engine and Unity games engines. Learning from industry professionals, with real-world experience, we will support you in developing a career-ready portfolio of work to showcase your skills to future employers.
During the course, your studies will include game design theory, level and environment design, and programming. Our top game development facilities include the latest Adobe Creative Cloud (Adobe CC) software, providing you with all the necessary tools, to succeed in your studies. Small class sizes mean our industry-experienced staff will be able to guide you every step of the way.
Get hands-on experience with AR/VR development and animation, learning the latest game technologies. Our course will provide you with a comprehensive understanding of creative, critical, analytical, and interpretive skills necessary for designing and implementing computer games. We aim to enhance your development both as an individual and as a member of a team.
By the time you graduate, you will have the skills and experience needed for a career in the gaming industry. You will be able to work with leading studios or start your own projects. This degree will set you on the right path for a successful career in games design.
Course details
- On-campus
- Full-time
- English
- Bilingual
Undergraduate Fees
Home (Full-time): £9,535 per year
Overseas (Full-time): £15,525 per year
Why choose this course?
What you will learn
We believe in empowering you to design and create interactive projects that truly showcase your game development knowledge. Our course is all about encouraging your creative exploration while ensuring you develop the technical skills needed to succeed in the competitive world of computer games design.
Throughout the course, you’ll learn to produce a wide variety of game design projects, preparing you for roles like Level Artist, Environmental Modeller, Character Artist, Texture Artist, and Concept Artist. By understanding the full production cycle and its social and cultural contexts, you’ll be well-equipped to enter the gaming industry as a skilled and thoughtful professional.
In your first year of the Computer Games Design course, you’ll begin to explore the world of game development. You’ll start with learning the basics of character creation, 3D graphics, and animation. In seminars and workshops, you will explore game mechanics and rule systems through fun, hands-on projects, often using paper-based concept mock-ups to get a real feel for how games are made. Our small tutorial groups mean you get plenty of personalised support from your lecturers, helping you to build your skills and confidence right from the start.
(20 credits)
(20 credits)
(20 credits)
(10 Credits)
(10 Credits)
(20 credits)
(20 Credits)
As you move into the second year, you’ll build on what you’ve learned, tackling more advanced topics like character and environment modelling, texturing, and interface design. This is when your projects start to get more complex and innovative. You’ll also look at the bigger picture with contextual studies, understanding the social and cultural sides of game design.
(20 credits)
(20 Credits)
(10 Credits)
(20 credits)
(20 credits)
(20 Credits)
(10 Credits)
In your final year, it’s all about specialising in what you love most. Whether you’re into character art, environmental modelling, or something else, you’ll direct your studies towards your passion. This year culminates in personally directed projects where you’ll produce professional-quality work that showcases your unique style. By the end of the course, you’ll have a stunning portfolio and be ready to step into the gaming industry.
(40 credits)
(20 credits)
(20 credits)
(20 Credits)
(20 Credits)
Course Page Disclaimer
-
The modules outlined above provide examples of what you can expect to learn on this course based on recent academic teaching. We continuously review our courses to ensure quality enhancement and to manage our resources. The precise modules available to you in future years may vary depending on staff availability and research interests, new topics of study, timetabling and student demand. Where your course includes optional modules, these are to provide an element of choice within the course. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means the availability of specific optional modules cannot be guaranteed.
You’ll typically complete 120 credits per year of study on a full-time course. For more information visit our Student Agreement.
testimonial
Staff
Our People
You will be taught and supported by a wide range of professional staff and teams here to help you get the university experience you are looking for. Our teaching staff were ranked 2nd in Wales for Teaching, Assessment and Feedback and Academic Support (NSS 2024) meaning that the support and feedback you get will help you learn and develop strong academic skills. Our students have placed us 1st in Wales for Learning Opportunities and Student Voice (NSS 2024) meaning that there are a wide range of opportunities available to enhance your studies and that students play an active role in shaping their learning experiences. Our commitment to your learning has seen our students place us as 1st in Wales and joint 3rd in the UK for student satisfaction (Times Higher Education, 2024, ‘Overall Positivity’ measure). Find out more about our academic staff who teach across our courses.
Facilities
Facilities
Based on our Waterfront Campus our Creative Games Design and Animation & VFX degrees as well as specialised facilities, students have access to a comprehensive library and ample study spaces.

Meet our Students
Further information
-
120 UCAS tariff points 
-
e.g. A-levels: ABB, BTEC: DDM, IB: 33 and Portfolio
The UCAS tariff score is applicable to you if you have recently studied a qualification that has a UCAS tariff equivalence. UCAS provides a  for you to work out what your qualification is worth within the UCAS tariff. &²Ô²ú²õ±è;
We are interested in creative people who demonstrate a strong commitment to art and/or design and, therefore, we welcome applications from individuals from a wide range of backgrounds.
We arrange interviews for all applicants to assess suitability for the chosen course. Your skills, achievements and life experience will be considered, as well as your portfolio of work.
³Ò°ä³§·¡²õ 
GCSE grade A*-C (grade 9-4 in England) in English and Mathematics is also required. &²Ô²ú²õ±è;
Alternative entry routes text
If this course interests you, but you don’t have the entry requirements to join our bachelor’s degree you could consider: 
-
Computer Games Design Higher National Certificate (HNC).
-
Computer Games Design Higher National Diploma (HND).
Admissions Advice and Support 
We may make you a lower offer based on a range of factors, such as your background, experiences and individual circumstances. This is known as ‘Contextual Admissions’. For specific advice and support you can contact our enquiries team for more information about entry requirements. &²Ô²ú²õ±è;
English language requirements 
If English is not your first language or you have not previously studied in English, our usual requirement is the equivalent of an International English Language Testing System (IELTS Academic Test) score of 6.0, with not less than 5.5 in each of the sub-tests. We also accept other English language tests. &²Ô²ú²õ±è;
Visit the International Applications section of our website to find out more about our English Language Requirements and pre-sessional English Language Courses.
Visa and funding requirements 
If you are not from the UK and you do not already have residency here, you may need to apply for a visa. &²Ô²ú²õ±è;
For courses of more than six months’ duration you will require a Student visa. &²Ô²ú²õ±è;
International students who require a Student visa should apply for our full-time courses as these qualify for Student visa sponsorship. â¶Ä¯&²Ô²ú²õ±è;
For full information read our visa application and guides. â¶Ä¯â¶Ä¯&²Ô²ú²õ±è;
Please note students receiving US Federal Aid are only able to apply for in-person, on-campus programmes which will have no elements of online study. 
-
-
Assessment is carried out through coursework, both written and practical. There are no exams on this course. Students are formatively assessed throughout a module, summative assessment takes place at the end of a module.
In order to maintain academic integrity, a range of strategies are adopted. Most practical work includes formal written elements of some sort: everything from the standard essay format through to things like usability reports, product definition documents, responses to/critiques of seminal academic papers, learning journals, business plans, etc. At Level 6 all students will have to complete a Dissertation.
From L4 onwards students are also widely assessed in presentations, culminating at L6 in the Major Project. We have found the viva voce style assessment well-suited to the work we do within the School, which, whilst having a technical underpinning, often has strong similarities to fine art practice. -
Our students have access to a diverse range of equipment and resources, which in most cases are sufficient to complete their programme of study. We provide the basic materials necessary for students to develop their practical work within our extensive workshop and studio facilities.
However, it is likely that art and design students will incur some additional costs to extend their investigation of their personal practice. For example, purchasing their own specialised materials and equipment, joining in optional study trips, and printing.
Students are expected to bring their own personal art and design equipment with them when they commence the course. We can advise on the correct equipment needed for your programme of studies and signpost appropriate suppliers if you wish to purchase essential items before or during your studies.
A basic ‘art and design kit’ will cost approximately £100 but you may well already have much of the equipment required so check with us first. Also, although we have extensive dedicated digital design studios (PC and MAC) for you to undertake your coursework you may wish to bring your own digital devices, again check with us first before making a purchase.
-
Some modules in this course are available to study through the medium of Welsh either fully or partially. In all cases students will be able to submit written assessments through the medium of Welsh.
If you choose to study your course either fully or partially through the medium of Welsh, you may be eligible to apply for scholarships and bursaries to support you with your studies.
We are continuously reviewing our Welsh medium provision, the precise availability of modules will vary depending on staff availability and research interests, new topics of study, timetabling and student demand. Where your course offers modules available through the medium of Welsh this may vary from year to year, and will be subject to minimum student numbers being achieved. This means the availability of specific Welsh medium modules cannot be guaranteed.
Extracurricular Welsh Opportunities
There are many ways to engage with Welsh culture and life at UWTSD, including joining clubs and societies for Welsh speakers and becoming a member of our vibrant Coleg Cymraeg Cenedlaethol branch. &²Ô²ú²õ±è;
Opportunities to Learn Welsh
We also provide a variety of opportunities to learn and develop your Welsh language skills. â¶Ä¯&²Ô²ú²õ±è;
-
You may be eligible for funding to help support your study. To find out about scholarships, bursaries and other funding opportunities that are available, please visit our Bursaries and Scholarships section.
-
Visit Go Global with UWTSD for more information about studying abroad.
-
Graduates from our Computer Games Design programme could develop specialisms in any of the following industrial contexts:
- Web and Mobile Gaming: designer, 2D artist, 3D artist, project director.
- Console/PC Games Development: level designer, character designer, character modeller, animator, materials artist, lighting artist, storyboard artist, assistant level designer, assistant character modeller, lighting assistant, assistant texture artist, assistant concept artist, trainee game designer, asset modeller, game Q&A.
- Animation Production House: character designer, character modeller, animator, materials artist, lighting artist, storyboard artist, project director.
- Game journalist.
Students from the course have worked on a number of critically acclaimed games over the past few years including Grand Theft Auto 5, Alien: Isolation, and Lego Star Wars 3. The course has links with games companies such as:
- EA
- Rockstar North
- Creative Assembly
- Media Molecule
- °Õ°ù²¹±¹±ð±ô±ô±ð°ù’s&²Ô²ú²õ±è;°Õ²¹±ô±ð²õ
- Fusebox Games
- Blizzard
- Creative Assembly